Using trust for secure collaboration in uncertain environments

Vinny Cahill*, Elizabeth Gray, Jean Marc Seigneur, Christian D. Jensen, Yong Chen, Brian Shand, Nathan Dimmock, Andy Twigg, Jean Bacon, Colin English, Waleed Wagealla, Sotirios Terzis, Paddy Nixon, Giovanna Di Marzo Serugendo, Ciarán Bryce, Marco Carbone, Karl Krukow, Mogens Nielsen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

252 Citations (Scopus)


A SECURE project investigated the design of security mechanisms for pervasive computing based on trust. It talks about how entities in unfamiliar pervasive computing environments can overcome initial suspicion to provide secure collaboration. It is suggested that demand for applications such as collaborative gaming, where players in different locations can participate in the same gaming session using portable devices, is increasing with the passing time. Initial results of testing this prototype implementation show that it reacts correctly to changes in an entity's interactive behavior.

Original languageEnglish
Pages (from-to)52-61
Number of pages10
JournalIEEE Pervasive Computing
Issue number3
Publication statusPublished - Jul 2003
Externally publishedYes


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